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Thread Statistics | Show CCP posts - 4 post(s) |

Ab'del Abu
Atlantis Ascendant
5
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Posted - 2014.03.16 09:21:00 -
[1] - Quote
I'd prefer something like this:
Ship velocity +10% +18% +22% +27% +34% +50% Inertia +10% +18% +22% +27% +34% +50% Repair amount +25% +44% +55% +68% +85% +100% Shield boost amount +25% +44% +55% +68% +85% +100% Shield transfer amount -10% -19% -27% -34% -41% -50% Remote repair amount -10% -19% -27% -34% -41% -50% Capacitor recharge +10% +18% +22% +27% +34% +50%
- I like the speed/inertia changes in black holes, as of right now they are simply too strong - there is no effect that promotes active boosting in pvp in particular - to counter local-rep-boost for pve-activities (cap escalations especially) capacitor needs to be nerfed
Edit: Yes, marauders would be even more overpowered in such a hole. But there is counters to everything, amirite ... |

Ab'del Abu
Atlantis Ascendant
5
|
Posted - 2014.03.16 14:31:00 -
[2] - Quote
Saede Riordan wrote:This is a slightly out there idea, but give wormholes natural tidi, with level of tidi going up with system class. This adds some really interesting pvp dynamic, since things are slowed down so much. Could even like, if the second stellar body was ever added as a physical place in the systems instead of just being background, make tidi more and more intense as you get closer to the black hole (dunno how technically feasible this is)
I like the maneuvering changes that black holes generate, I just think they need something more.
excellent trolling! |

Ab'del Abu
Atlantis Ascendant
6
|
Posted - 2014.03.17 17:27:00 -
[3] - Quote
Noxisia Arkana wrote:The Cue wrote: Ship velocity +10% +18% +22% +27% +34% +50% Inertia +10% +18% +22% +27% +34% +50% Repair amount +25% +44% +55% +68% +85% +100% Shield boost amount +25% +44% +55% +68% +85% +100% Shield transfer amount -10% -19% -27% -34% -41% -50% Remote repair amount -10% -19% -27% -34% -41% -50% Capacitor recharge +10% +18% +22% +27% +34% +50% .
So if you want to run cap escalations in these black holes your going to use mauraders? Local tanked T3s? Current effects may limit people's willingness to live in these holes - but who's going to move into a hole where the bonuses actively discourage teamwork?
You can still run capital escalations, but you'd need to adapt fittings and fleet setups indeed (e.g. less local reps, more cap ...). Remote reps are ~only~ halved in C6s, that is something that could be compensated ;) marauders would probably die though ...
I do see your point, but: as I see it, all effects promote certain flavors of gameplay while discouraging others. Above proposal is something that both current AND future black-hole-systen inhabitants could appreciate - at least, I believe so. |

Ab'del Abu
Atlantis Ascendant
6
|
Posted - 2014.03.18 10:19:00 -
[4] - Quote
Noxisia Arkana wrote:It promotes different playstyles.
I have to say: Living in W-space already means you are kinda a hermit. Having a C4 where you could easily solo (relatively) sites.. how's that promoting group play and pew (which are the main points we tend to make on the forum).
This effect would create the ultra hermit. The quintessential WH hermit crab. One guy, alts (for PI of course), and the ability to run sites solo with (more) ease.
Everything it does for daytrippers it doubles up on for the exact type of player the WH masses hate. The one guy that farms his hole all day long.
Of all the discussions (including those with black holes having an extra static) this is my least favorite suggestion. While it rewards day-trippers, it shines at making the best group content in eve drastically more difficult.
If ANY significant changes get made to black hole systems, corps that have invested heavily in those systems should get an option to have their junk pushed to a lowsec station. Some of these options will completely screw the playstyle of people already in blackholes. It would at least make that bitter pill a little easier to swallow.
The idea was that it would support solo pilots and micro-gangs that can't afford to bring extra logistics to pewpew, not running higher-class sites solo. My reasoning was further that the capacitor-nerf would limit pve-applicability... not sure how well that would work in light of cap boosters, I have to admit. |
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